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Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide (Dungeons & Dragons Young Adventur, de Zub, Jim. Editorial Ten Speed Press, tapa pasta dura, edición illustrated en inglés, 2019

  • Año de publicación: 2019
  • Género: Infantil - Juvenil.
  • Dimensiones: 15 cm de ancho x 1 cm de alto.
  • Peso: 1 kg.
  • ISBN: 09781984856449.

Descripción

PRODUCTO:

Nombre: Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide (Dungeons & Dragons Young Adventur
Marca: Ten Speed Press

DESCRIPCIÓN:

Product Description

This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D.

In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a course on the dungeons and deathtraps for which the game is known. Featuring maps, cutaway illustrations, and insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.

About the Author

DUNGEONS & DRAGONS launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.

Excerpt. © Reprinted by permission. All rights reserved.

INTRODUCTION

Dungeons and tombs are places filled with adventure. Every door, a new mystery to be unearthed. Every encounter, a chance for victory or disaster.

This book is a tour through some of the most frightening and fatal places in the world of Dungeons & Dragons. It's a guide to their masters and myths, their creatures and corridors. It will show you six lethal lairs, introduce you to the beasts that live within, and then teach you how to construct your own diabolical dungeon.

Read this book from start to finish, or open it to any spot, get entranced by the artwork, and start your journey there. The more you read, the more you'll discover. The more you discover, the easier it will be to imagine your own heroic tales as you and your friends explore the unknown and gather hidden treasures.

Will your quest lead to fame and songs sung of your deeds, or will your legend be lost in the shadow-filled crypts that have claimed countless other heroes? In the end, that's up to you. Dungeons & Dragons is all about unique adventures, and yours is about to begin.

Be brave!

PREPARING FOR YOUR DUNGEON DELVE

Before you head into the darkness, ready to explore and fight creatures fearsome and foul, you'll want to do a bit of preparation. Dungeon delving is a dangerous occupation. Adventurers with foresight and a plan tend to survive longer than those who charge into the unknown. Courage is good. Courage and the right tools for the job are even better. Think about these questions and then get ready for your journey.

Who is in your adventuring party? Are you traveling alone or in a group? Check Your Adventuring Party on the facing page for some options, or build a more detailed set of characters using the Warriors & Weapons or Wizards & Spells books, which may also inform answers to the other questions.

Where are you going? A cave, a castle, a swamp, a scorching desert, an undersea lair, a boneyard, or somewhere else? If the trek looks like it will be a long one, you'll want to make sure you bring bedrolls, blankets, a tent, and a way to light a fire. Are you prepared to hunt for food and forage for your meals, or are you bringing rations?

What climate might you encounter once you get there? Hot or cold, bright or dark, wet or dry? Each possibility requires different clothing to stay comfortable. Can you see in the dark? If not, do you have a light source you can co

MÁS DETALLES:

Peso del paquete: 1 kg
Medidas: 1 cm x 15 cm x 22 cm cm
Modelo: 9781984856449
Encuadernado: Pasta dura
Editorial: Ten Speed Press
Titulo del libro: Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide (Dungeons & Dragons Young Adventur
Autor: Zub, Jim
Fecha de publicación: 2019-11-26 00:00:00
Idioma: Inglés
Edición: Illustrated
Editor: Ten Speed Press
Número de páginas: 112
ISBN-13: 9781984856449
Edad mínima sugerida: 1
Genero musical: Infantil - Juvenil
Contenido del paquete: 1 libro
SKU: 9781984856449

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